1.6 KiB
1.6 KiB
Tasks: enterprise-gaming-api-plugin-game-persistence
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/server/api-plugin-game-persistence/(@suaveplan/api-plugin-game-persistence,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Types + error codes
src/error-codes.ts+src/types/common.ts+common.md
Phase 3 — Save routes
src/routes/saves.ts— list/save/load/delete/autosave, Zod body validation, OTel spanssrc/routes/saves.md
Phase 4 — Plugin factory
src/plugin.ts—gamePersistencePlugin(), SaveManager registrationsrc/plugin.md
Phase 5 — Integration tests
tests/integration.test.ts— full HTTP CRUD via Hono test client
Phase 6 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/api-plugin-game-persistencegreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/api-plugin-game-persistence