2.1 KiB
2.1 KiB
Tasks: enterprise-gaming-building
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/world/building/(@suaveplan/building,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Piece registry
src/core/piece-registry/piece-registry.ts— register/get/listByCategory, Zod validation- Tests + docs
Phase 5 — Placement engine
src/core/placement-engine/placement-engine.ts— snap socket search, collision validation, place- Tests (snap finds nearest socket, invalid placement reasons)
- Docs
Phase 6 — Structure graph
src/core/structure-graph/structure-graph.ts— adjacency graph, DFS flood from foundations, unstable detection- Tests + docs
Phase 7 — Blueprint
src/core/blueprint/blueprint.ts— capture/apply with relative offsets, serialize/deserialize- Tests + docs
Phase 8 — Integration tests
tests/integration.test.ts— place foundation + walls → check stable → remove foundation → unstable detection
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/buildinggreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/building