2.1 KiB
2.1 KiB
Tasks: enterprise-gaming-character-physics
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/rigs/character-physics/(@suaveplan/character-physics,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md—Vec3,CharacterControllerOptions,PhysicsBackend,RaycastHit,SweepHit
Phase 4 — Spring & slope utils
src/utils/spring.ts— PD spring force + damping, convergence testsrc/utils/slope.ts— project velocity onto normal, slope angle check- Tests + docs
Phase 5 — Null backend
src/backends/null-backend/null-backend.ts— always returns no hit; for unit testing controller math- Tests + docs
Phase 6 — Character controller
src/core/character-controller/character-controller.ts— spring levitation, slope/step logic, jump impulse, OTel- Events: ground contact, jump, land
- Tests + docs
Phase 7 — Property tests
tests/property.test.ts— spring converges to float distance within N frames for any initial position
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/character-physicsgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/character-physics