2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-chat
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/multiplayer/chat/(@suaveplan/chat,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts—DEFAULT_HISTORY_SIZE,DEFAULT_RATE_LIMIT
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Rate limiter utility
src/utils/rate-limiter.ts— sliding-window per-player counter- Tests + docs
Phase 5 — Profanity filter
src/utils/profanity-filter.ts— blocklist trie, mask/block mode, whole-word detection- Tests + docs
Phase 6 — Chat channel
src/core/chat-channel/chat-channel.ts— history ring buffer, subscribe/unsubscribe- Tests + docs
Phase 7 — Chat manager
src/core/chat-manager/chat-manager.ts— sendMessage/whisper/mute/unmute/tick, rate + mute checks, OTel- Tests + docs
Phase 8 — Integration tests
tests/integration.test.ts— channel message flow, rate limit, mute expiry, whisper
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/chatgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/chat