1.9 KiB
1.9 KiB
Tasks: enterprise-gaming-game-state-schemas
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/engine/game-state-schemas/(@suaveplan/game-state-schemas,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts—GameStateError,GAME_STATE.*codessrc/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md—BitField,StateSchema<T>,BitPacker,BitReader
Phase 4 — BitPacker / BitReader
src/core/bit-packer/bit-packer.ts— writeBool/writeUint/writeInt/writeFloat, dynamic buffer growthBitReadercounterpart in same module- Tests + docs
Phase 5 — StateSchema
src/core/state-schema/state-schema.ts—defineStateSchema(), encode/decode, patch/applyPatch- Float quantization helper (min/max → N-bit fixed-point)
- OTel histograms
- Tests + docs
Phase 6 — Property tests
tests/property.test.ts— fast-check round-trip for all field types, delta idempotence
Phase 7 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/game-state-schemasgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/game-state-schemas