1.8 KiB
1.8 KiB
Tasks: enterprise-gaming-hitbox
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/combat/hitbox/(@suaveplan/hitbox,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts— default zone multipliers
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Intersection math
src/utils/intersection.ts— ray-AABB, ray-sphere, ray-capsule, sphere-AABB, AABB-AABB- Tests + docs
Phase 5 — Hitbox rig
src/core/hitbox-rig/hitbox-rig.ts— bone update, descriptor validation, volume list- Tests + docs
Phase 6 — Query
src/core/query/query.ts—queryRay,querySphere,queryAABBwith spatial-hash broad-phase, result sorting- OTel instrumentation
- Tests + docs
Phase 7 — Property tests
tests/property.test.ts— ray-sphere hit distance bounds, AABB containment
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/hitboxgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/hitbox