1.8 KiB
1.8 KiB
Tasks: enterprise-gaming-quest
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/narrative/quest/(@suaveplan/quest,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Quest registry
src/core/quest-registry/quest-registry.ts— register/get, prerequisite cycle detection- Tests + docs
Phase 5 — Quest log
src/core/quest-log/quest-log.ts— start/abandon/advance/complete, time-limit tick, auto-chain, OTel- Tests (prerequisite gate, auto-chain, time-out)
- Docs
Phase 6 — Event handler
src/core/event-handler/event-handler.ts— mapping-drivenonEventadvancement- Tests + docs
Phase 7 — Integration tests
tests/integration.test.ts— multi-objective quest with event handler + chain → progression event
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/questgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/quest