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suaveplan/openspec/changes/enterprise-gaming-r3f-camera/tasks.md
2026-05-27 23:29:53 +01:00

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Tasks: enterprise-gaming-r3f-camera

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/devices/r3f-camera/ (@suaveplan/r3f-camera, 0.1.0, sideEffects: false)

Phase 2 — Types + error codes

  • src/types/common.ts + common.md
  • src/error-codes.ts

Phase 3 — Camera rigs

  • src/rigs/first-person/ — FPS rig with mouse look, FOV
  • src/rigs/third-person/ — follow rig with spring arm, offset
  • src/rigs/top-down/ — orthographic or perspective top-down
  • Tests + docs for each rig

Phase 4 — Context + hook

  • src/context/camera-provider.tsx — CameraProvider with active rig state
  • src/hooks/use-camera.ts — mode, setMode, addTrauma, lookAt
  • Tests + docs

Phase 5 — Components

  • CameraRig — composable rig switcher with spring interpolation
  • CameraShake — trauma-based procedural shake (decay, frequency, maxAngle, maxOffset)
  • Tests + Storybook stories for each

Phase 6 — Integration tests

  • tests/integration.test.ts — mode transitions, trauma decay

Phase 7 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/r3f-camera green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/r3f-camera