1.9 KiB
OpenSpec Change: enterprise-gaming-r3f-character-vehicle
- Change ID: enterprise-gaming-r3f-character-vehicle
- Package:
@suaveplan/r3f-character-vehicle - Category: gaming/character
- Target path:
gaming/character/r3f-character-vehicle - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/r3f-character-vehicle.md
Summary
Deliver @suaveplan/r3f-character-vehicle on the genesis branch from scratch at enterprise quality. The package provides character-vehicle integration for React Three Fiber: enter/exit interactions (proximity detection → mount/dismount animation → authority transfer), smooth camera transition between character and vehicle modes, and driver pose IK (hands to steering wheel). A CharacterVehicleSystem FSM manages the on-foot | entering | driving | exiting state machine; useCharacterVehicle() exposes current state. Genesis adds structured errors, OTel state-change counter, and 100% coverage.
Available workspace deps
@suaveplan/error, @suaveplan/fsm, @suaveplan/r3f-character, @suaveplan/r3f-vehicle, @suaveplan/ik-solver, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function CharacterVehicleSystem(props: CharacterVehicleSystemProps): JSX.Element
function useCharacterVehicle(): CharacterVehicleState
// state: 'on-foot' | 'entering' | 'driving' | 'exiting'
// nearestVehicle, activeVehicle
// enterVehicle(), exitVehicle()
File layout
gaming/character/r3f-character-vehicle/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/fsm/ (ts + md + types + test + index)
context/character-vehicle-provider.tsx + md + test
hooks/use-character-vehicle.ts + md + test
components/
CharacterVehicleSystem/ (tsx + md + test + stories + index)
tests/integration.test.ts