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suaveplan/openspec/changes/enterprise-gaming-r3f-character-vehicle/tasks.md
2026-05-27 23:29:53 +01:00

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Tasks: enterprise-gaming-r3f-character-vehicle

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold + types

  • Create gaming/character/r3f-character-vehicle/

Phase 2 — FSM

  • on-foot → entering → driving → exiting state machine
  • Proximity detection, mount/dismount event hooks
  • Tests + docs

Phase 3 — Provider + useCharacterVehicle

  • Context bridging character and vehicle instances

Phase 4 — CharacterVehicleSystem component + story

  • Driver pose IK (hands on wheel), camera transition

Phase 5 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/r3f-character-vehicle green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/r3f-character-vehicle