2.1 KiB
OpenSpec Change: enterprise-gaming-r3f-npc
- Change ID: enterprise-gaming-r3f-npc
- Package:
@suaveplan/r3f-npc - Category: gaming/gameplay
- Target path:
gaming/gameplay/r3f-npc - Status: PROPOSED
- Date: 2026-04-24
Summary
Deliver @suaveplan/r3f-npc on the genesis branch from scratch at enterprise quality. The package is the R3F rendering layer for @suaveplan/npc: NpcMesh composing @suaveplan/r3f-character locomotion with NPC state from the NpcRegistry, BehaviorTreeDebug overlay visualizing node states (running/success/failure) in a floating tree panel, NpcNameplate billboarded nameplate with health bar and status icon, DialogueTrigger component showing proximity-based interaction prompt and wiring into @suaveplan/dialogue, and NpcMarker minimap dot. Genesis adds 100% coverage and Storybook stories.
Available workspace deps
@suaveplan/npc, @suaveplan/behavior-tree, @suaveplan/dialogue, @suaveplan/r3f-character, @suaveplan/r3f-ui, @suaveplan/error, @suaveplan/types, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function NpcMesh(props: NpcMeshProps): JSX.Element
// npcId, model, showNameplate, showDebug
function BehaviorTreeDebug(props: BehaviorTreeDebugProps): JSX.Element
// treeRef, visible, position
function NpcNameplate(props: NpcNameplateProps): JSX.Element
// name, health, maxHealth, statusIcon
function DialogueTrigger(props: DialogueTriggerProps): JSX.Element
// npcId, triggerRadius, prompt
function NpcMarker(props: NpcMarkerProps): JSX.Element
// npcId, icon, color
File layout
gaming/gameplay/r3f-npc/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
components/
NpcMesh/ (tsx + md + test + stories + index)
BehaviorTreeDebug/ (tsx + md + test + stories + index)
NpcNameplate/ (tsx + md + test + stories + index)
DialogueTrigger/ (tsx + md + test + stories + index)
NpcMarker/ (tsx + md + test + stories + index)
tests/integration.test.ts