1.8 KiB
1.8 KiB
OpenSpec Change: enterprise-gaming-r3f-parallax
- Change ID: enterprise-gaming-r3f-parallax
- Package:
@suaveplan/r3f-parallax - Category: gaming/effects
- Target path:
gaming/effects/r3f-parallax - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/r3f-parallax.md
Summary
Deliver @suaveplan/r3f-parallax on the genesis branch from scratch at enterprise quality. The package provides interior parallax components for React Three Fiber: WindowParallax (shared ray-marched room behind an array of portal quads using a single depth-layered texture atlas) and GridParallax (tiled M×N grid of parallax rooms on one plane). Both components are GPU-friendly, declarative R3F JSX. Configurable: lighting within rooms, depth layers, room-layout generation, and texture-atlas helpers. Storybook-driven with interactive controls for room parameters. Genesis adds structured errors, and 100% coverage.
Available workspace deps
@suaveplan/error, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function WindowParallax(props: WindowParallaxProps): JSX.Element
// columns, rows, roomDepth, atlasTexture, lightColor, lightIntensity
function GridParallax(props: GridParallaxProps): JSX.Element
// tileSize, roomDepthLayers, atlas
function generateRoomAtlas(rooms: RoomDefinition[], options: AtlasOptions): AtlasResult
File layout
gaming/effects/r3f-parallax/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts
types/common.ts + md
shaders/parallax.vert.ts + parallax.frag.ts
utils/room-atlas-generator.ts + md + test
components/
WindowParallax/ (tsx + md + test + stories + index)
GridParallax/ (tsx + md + test + stories + index)
tests/integration.test.ts