2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-game-loop
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/engine/game-loop/withpackage.json(@suaveplan/game-loop,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts—GameLoopError,GAME_LOOP.*codessrc/constants/index.ts—DEFAULT_FIXED_STEP,DEFAULT_MAX_FRAME_TIME
Phase 3 — Types
src/types/common.ts— all public interfacessrc/types/common.md
Phase 4 — Frame stats utility
src/utils/frame-stats.ts— rolling FPS average, frame-time smoothing- Tests + docs
Phase 5 — Game loop core
src/core/game-loop/game-loop.ts— accumulator pattern,onTick/onRendercallbacks, panic detection, OTelAbortSignalwiring for clean exit- Tests using FakeClock (advance time manually, assert tick count)
- Docs
Phase 6 — Tick scheduler
src/core/tick-scheduler/tick-scheduler.ts—scheduleOnce,scheduleEvery,cancel- Tests + docs
Phase 7 — Integration tests
tests/integration.test.ts— start/stop loop, scheduler interaction, panic scenario
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/game-loopgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/game-loop