2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-leaderboard
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/multiplayer/leaderboard/(@suaveplan/leaderboard,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts—DEFAULT_PAGE_SIZE,DEFAULT_AROUND_RADIUS
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Leaderboard
src/core/leaderboard/leaderboard.ts— sorted array (binary search insert), submit/getEntry/getRank/getPage/aroundPlayer/reset, OTel- Tests (rank monotonicity, maxEntries eviction, asc/desc ordering)
- Docs
Phase 5 — Season manager
src/core/season-manager/season-manager.ts— season lifecycle, archiveCurrent, tick expiry, events- Tests + docs
Phase 6 — Property tests
tests/property.test.ts— rank = position in sorted order for any input sequence; aroundPlayer always includes player
Phase 7 — Integration tests
tests/integration.test.ts— submit → rank → season reset → archive
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/leaderboardgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/leaderboard