1.7 KiB
1.7 KiB
OpenSpec Change: enterprise-gaming-r3f-buildings
- Change ID: enterprise-gaming-r3f-buildings
- Package:
@suaveplan/r3f-buildings - Category: gaming/scene
- Target path:
gaming/scene/r3f-buildings - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/r3f-buildings.md
Summary
Deliver @suaveplan/r3f-buildings on the genesis branch from scratch at enterprise quality. The package provides instanced city-scale 3D building and road rendering for React Three Fiber. A BuildingTileLoader fetches building footprint + height data (GeoJSON or procedural tile); InstancedBuildings renders all buildings in a tile as a single draw call using InstancedMesh with per-instance world transform; Roads extrudes road segments as ribbon geometry. LOD degrades to billboard sprites at far distances. Genesis adds structured errors, OTel draw-call counter, and 100% coverage.
Available workspace deps
@suaveplan/error, @suaveplan/types, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function Buildings(props: BuildingsProps): JSX.Element
// tiles, lodDistance, meshes
function Roads(props: RoadsProps): JSX.Element
// segments, width, material
function useBuildings(): BuildingsCon```text
---
## File layout
```text
gaming/scene/r3f-buildings/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/
tile-loader/ (ts + md + test + index)
instancer/ (ts + md + test + index)
components/
Buildings/ (tsx + md + test + stories + index)
Roads/ (tsx + md + test + stories + index)
hooks/use-buildings.ts + md + test
tests/integration.test.ts