1.9 KiB
1.9 KiB
OpenSpec Change: enterprise-gaming-r3f-water
- Change ID: enterprise-gaming-r3f-water
- Package:
@suaveplan/r3f-water - Category: gaming/scene
- Target path:
gaming/scene/r3f-water - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/r3f-water.md
Summary
Deliver @suaveplan/r3f-water on the genesis branch from scratch at enterprise quality. The package provides water rendering and ocean simulation for React Three Fiber. A tiled plane mesh samples a Gerstner wave sum for animated surface displacement; a custom shader handles Fresnel reflections, refractive depth coloring, foam near shorelines (depth texture comparison), and specular highlights. An Ocean component wraps a configurable wave parameter set; a WaterPlane component handles simpler inland water. Genesis adds Zod wave config schemas, structured errors, and 100% coverage.
Available workspace deps
@suaveplan/error, @suaveplan/types, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function Ocean(props: OceanProps): JSX.Element
// waves: GerstnerWave[], tileSize, color, foamColor, windDirection
function WaterPlane(props: WaterPlaneProps): JSX.Element
// width, height, color, opacity, reflectionMap
interface GerstnerWave {
direction: [number, number]
amplitude: number
steepness: number
wavelength: number
}
function useWaterHeight(x: number, z: number, time: number): number
File layout
gaming/scene/r3f-water/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts / constants/index.ts
types/common.ts + md
shaders/
ocean.vert.ts + ocean.frag.ts
utils/
gerstner.ts + md + test
components/
Ocean/ (tsx + md + test + stories + index)
WaterPlane/ (tsx + md + test + stories + index)
hooks/use-water-height.ts + md + test
tests/integration.test.ts