2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-spatial-hash
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/engine/spatial-hash/(@suaveplan/spatial-hash,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts—SpatialHashError,SPATIAL_HASH.*codessrc/constants/index.ts—DEFAULT_INITIAL_CAPACITY
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Hash utilities
src/utils/hash.ts—hashCell2D(cx, cy),hashCell3D(cx, cy, cz)using integer cantor/XOR hash- Tests + docs
Phase 5 — 2D spatial hash
src/core/spatial-hash-2d/spatial-hash-2d.ts— insert/remove/move/queryRadius/queryAABB- Float32Array position cache
- OTel histogram + gauge
- Tests + docs
Phase 6 — 3D spatial hash
src/core/spatial-hash-3d/spatial-hash-3d.ts— same surface, 3D coordinates- Tests + docs
Phase 7 — Property tests
tests/property.test.ts— fast-check: query completeness, no false negatives, size invariants
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/spatial-hashgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/spatial-hash