2.2 KiB
2.2 KiB
Tasks: enterprise-gaming-vehicle-physics
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/rigs/vehicle-physics/(@suaveplan/vehicle-physics,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts(air density, default torque curve, shift thresholds)
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Pacejka tire model
src/models/pacejka/pacejka.ts— lateral force + longitudinal force from slip angle/ratio + BCDE coefficients- Tests: symmetry at zero slip, force direction
- Docs
Phase 5 — Suspension
src/models/suspension/suspension.ts— spring-damper PD controller per wheel, compression ratio- Tests + docs
Phase 6 — Drivetrain
src/models/drivetrain/drivetrain.ts— torque distribution FWD/RWD/AWD, gear ratio, differential slip, auto-shift- Tests + docs
Phase 7 — Null backend
src/backends/null-backend/null-backend.ts— flat infinite ground; all wheels grounded- Tests + docs
Phase 8 — Vehicle
src/core/vehicle/vehicle.ts— integrate all models per tick, OTel, events- Tests + docs
Phase 9 — Property tests
tests/property.test.ts— tire symmetry, suspension convergence, throttle → speed monotone
Phase 10 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/vehicle-physicsgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/vehicle-physics