2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-weapons
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/combat/weapons/(@suaveplan/weapons,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts— default gravity, drag, max projectile lifetime
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Weapon registry
src/core/weapon-registry/weapon-registry.ts— register/get/list, Zod validation on register- Tests + docs
Phase 5 — Weapon instance
src/core/weapon-instance/weapon-instance.ts— fire/reload/tick/attachments, rate limiting, events, OTel- Tests (fire rate guard, empty clip, reload timer)
- Docs
Phase 6 — Projectile simulator
src/core/projectile-simulator/projectile-simulator.ts— Euler integration with drag + gravity- Tests (trajectory over time, expiry at max range)
- Docs
Phase 7 — Integration tests
tests/integration.test.ts— fire → projectile tick → impact → damage event → combat.processHit
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/weaponsgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/weapons