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skills/docs/media/audio-fx/audio-fx-plugin-game-audio/README.md
2026-05-29 08:20:56 +01:00

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# @suaveplan/audio-fx-plugin-game-audio - game-audio plugin for the @suaveplan/audio-fx-plugin-* family.
game-audio plugin for the @suaveplan/audio-fx-plugin-* family.
Member of the `@suaveplan/audio-fx-plugin-*` family. Universal (browser / server / offline / worklet identical). Depends on `@suaveplan/audio-fx-plugin-base` for the `AudioFxPlugin` contract; declares no other `@suaveplan/audio-fx-plugin-*` deps.
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## Documentation tree
- [game-audio](./src/game-audio/game-audio.md) — `GameAudioPlugin` is the universal composite plugin for game audio. It maintains three registries — spatial sources, mu…
- [game-audio](./src/game-audio/game-audio.md) — `GameAudioPlugin` is the universal composite plugin for game audio. It maintains three registries — spatial sources, mu…
- [schemas](./src/schemas/schemas.md) — Zod schemas validating the construction-time options, vector types, voice-chat configuration, game-state enum, and pres…
- [schemas](./src/schemas/schemas.md) — Zod schemas validating the construction-time options, vector types, voice-chat configuration, game-state enum, and pres…
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## Composition
```ts
import { PluginChain, DefaultBusRegistry } from "@suaveplan/audio-fx-plugin-base/chain";
import { /* Plugin */ } from "@suaveplan/audio-fx-plugin-game-audio";
const plugin = new /* Plugin */();
const chain = new PluginChain({
buses: new DefaultBusRegistry(),
plugins: [plugin],
});
```
## Status
Replaces the `./game-audio` subpath of the bundled `@suaveplan/audio-plugins-fx`.