3.9 KiB
DeltaStateManager
(no submodules)
Purpose
DeltaStateManager keeps deep-cloned snapshots of previous values per state key, so that a delta encoder can diff the current value against its predecessor without worrying about caller-side mutations. It is the storage layer for DeltaManager; consumers usually go through DeltaManager rather than calling this class directly.
The store is bounded: an LRU eviction policy drops the oldest key once the configured capacity is reached. Default capacity is 100 keys, which is plenty for most workloads (one key per per-peer state stream). Re-storing under an existing key updates the value in place without advancing its LRU position — this matches upstream semantics so that frequently-updated keys do not unfairly evict rarely-updated ones.
Features
- Deep-cloning on store:
Date, all typed-array variants (Uint8Array,Int8Array,Uint16Array,Int16Array,Uint32Array,Int32Array,Float32Array,Float64Array), arrays, and plain objects are all isolated from caller mutations. - Insertion-order LRU eviction;
maxStatesconfigurable (default 100). clear(),clearState(key),getStateCount(),getMaxStates()accessors for inspection and reset.- Zero
Math.random/Date.nowcalls — fully deterministic given identical inputs.
Usage: Basic Example
import { DeltaStateManager } from "@suaveplan/bitpacker-delta";
const states = new DeltaStateManager(100);
states.storePreviousState("player-1", { x: 0, y: 0 });
const previous = states.getPreviousState("player-1");
// → { x: 0, y: 0 }
Usage: Advanced Example
import { DeltaStateManager } from "@suaveplan/bitpacker-delta";
const states = new DeltaStateManager(3);
states.storePreviousState("a", { v: 1 });
states.storePreviousState("b", { v: 2 });
states.storePreviousState("c", { v: 3 });
states.storePreviousState("d", { v: 4 }); // evicts "a"
states.hasPreviousState("a"); // → false (evicted)
states.hasPreviousState("d"); // → true
// Mutating the original after storing does NOT touch the snapshot:
const original = { x: 0 };
states.storePreviousState("e", original);
original.x = 999;
states.getPreviousState("e"); // → { x: 0 }
API Reference
new DeltaStateManager(maxStates?: number)
maxStates— positive integer; default100. ThrowsRangeErrorif non-integer or< 1.
storePreviousState(key: string, state: unknown): void
Stores a deep-cloned copy of state under key. If key already exists, the value is updated in place; LRU position is unchanged. If the store is at capacity and this is a new key, the oldest key is evicted.
getPreviousState(key: string): unknown | undefined
Returns the stored snapshot, or undefined if the key has never been stored or has been evicted.
hasPreviousState(key: string): boolean
True if a snapshot exists for key.
clear(): void
Drops every snapshot.
clearState(key: string): void
Drops the snapshot for one key. No-op if absent.
getStateCount(): number
Number of stored snapshots.
getMaxStates(): number
Configured maximum capacity.
Implementation Notes
The deep-clone walker handles the eight typed-array variants explicitly because the generic object-clone path (Object.hasOwn over keys) does not preserve Uint8Array-vs-plain-array distinction. Maps and Sets are intentionally NOT cloned: delta-state semantics assume keys are strings and values are plain data; if a consumer needs Map/Set, they should canonicalise to a plain object first.
Performance: insertion is O(1) amortised; eviction is O(1) (Array .shift() on a small bounded array). Lookup is O(1). The stateKeys array tracks insertion order without using a Map's native iteration (some legacy environments don't preserve insertion order — though every modern runtime does — so the explicit array is defensive).