Initial Commit

This commit is contained in:
2026-05-27 23:29:53 +01:00
commit fbc70f96e6
10000 changed files with 1102152 additions and 0 deletions

View File

@@ -0,0 +1,52 @@
# OpenSpec Change: enterprise-gaming-r3f-controller
- **Change ID**: enterprise-gaming-r3f-controller
- **Package**: `@suaveplan/r3f-controller`
- **Category**: gaming/character
- **Target path**: `gaming/character/r3f-controller`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-controller.md`
---
## Summary
Deliver `@suaveplan/r3f-controller` on the genesis branch from scratch at enterprise quality. The package provides an input controller for 3D scenes in React Three Fiber. It bridges `@suaveplan/controller`'s `ControllerManager` to Three.js camera and character movement: a `CameraController` listens to mouse/gamepad look-axes and applies yaw/pitch to a camera rig; a `MovementController` maps WASD/joystick to a velocity vector in camera-relative space. A `ControllerScene` component wraps both and exposes `useR3FController()`. Genesis adds structured errors and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/controller`, `@suaveplan/react-controller`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function ControllerScene(props: ControllerSceneProps): JSX.Element
// manager, mode: 'fps' | 'third-person' | 'orbit'
function useR3FController(): R3FControllerState
// moveVelocity: Vec3, lookEuler: Euler, isAiming: boolean
```
---
## File layout
```text
gaming/character/r3f-controller/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/
camera-controller/ (ts + md + types + test + index)
movement-controller/ (ts + md + types + test + index)
hooks/use-r3f-controller.ts + md + test
components/
ControllerScene/ (tsx + md + test + stories + index)
tests/integration.test.ts
```

View File

@@ -0,0 +1,29 @@
# Tasks: enterprise-gaming-r3f-controller
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold + types
## Phase 2 — Camera controller
- [ ] Yaw/pitch from look axes, FPS/third-person/orbit modes
- [ ] Tests + docs
## Phase 3 — Movement controller
- [ ] Camera-relative velocity from WASD/joystick
- [ ] Tests + docs
## Phase 4 — `useR3FController` hook
## Phase 5 — `ControllerScene` component + story
## Phase 6 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-controller` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-controller`