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openspec/changes/enterprise-gaming-r3f-water/proposal.md
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openspec/changes/enterprise-gaming-r3f-water/proposal.md
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# OpenSpec Change: enterprise-gaming-r3f-water
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- **Change ID**: enterprise-gaming-r3f-water
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- **Package**: `@suaveplan/r3f-water`
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- **Category**: gaming/scene
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- **Target path**: `gaming/scene/r3f-water`
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- **Status**: PROPOSED
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- **Date**: 2026-04-24
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- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-water.md`
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---
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## Summary
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Deliver `@suaveplan/r3f-water` on the genesis branch from scratch at enterprise quality. The package provides water rendering and ocean simulation for React Three Fiber. A tiled plane mesh samples a Gerstner wave sum for animated surface displacement; a custom shader handles Fresnel reflections, refractive depth coloring, foam near shorelines (depth texture comparison), and specular highlights. An `Ocean` component wraps a configurable wave parameter set; a `WaterPlane` component handles simpler inland water. Genesis adds Zod wave config schemas, structured errors, and 100% coverage.
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---
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## Available workspace deps
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`@suaveplan/error`, `@suaveplan/types`, react, `@react-three/fiber`, `@react-three/drei`, three.
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---
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## Public API surface
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```ts
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function Ocean(props: OceanProps): JSX.Element
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// waves: GerstnerWave[], tileSize, color, foamColor, windDirection
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function WaterPlane(props: WaterPlaneProps): JSX.Element
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// width, height, color, opacity, reflectionMap
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interface GerstnerWave {
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direction: [number, number]
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amplitude: number
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steepness: number
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wavelength: number
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}
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function useWaterHeight(x: number, z: number, time: number): number
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```
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---
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## File layout
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```text
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gaming/scene/r3f-water/
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package.json / tsconfig.json / vitest.config.ts
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src/
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index.ts / error-codes.ts / constants/index.ts
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types/common.ts + md
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shaders/
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ocean.vert.ts + ocean.frag.ts
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utils/
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gerstner.ts + md + test
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components/
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Ocean/ (tsx + md + test + stories + index)
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WaterPlane/ (tsx + md + test + stories + index)
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hooks/use-water-height.ts + md + test
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tests/integration.test.ts
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```
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