10 KiB
Design: enterprise-audio-engine-server
Change ID: enterprise-audio-engine-server
Package: @suaveplan/audio-engine-server
@suaveplan/audio-engine-server is the server I/O layer of the @suaveplan/audio-* family —
the third row of the three-layer model (Data Model / Timeline-Transport / Rendering Engine). It is
deliberately thin: it adds Node/Bun filesystem I/O and a file-output TimelineAdapter, and
nothing else. Every piece of DSP, plan compilation, segment maths, streaming, and timeline logic is
reused from the universal packages — this package never re-implements any of it.
1. Relationship to the ecosystem architecture
The cross-cutting architecture for the whole audio family — the three-layer separation, the six
plugin slots, the zero-duplication rule, the universal Segment shape, and the AudioError base in @suaveplan/audio-core —
lives in enterprise-audio-core/design.md §1–§4. That
document is the single source of truth for the shared model; it is referenced here, not duplicated.
The two facts from that document most relevant to this package:
- Three-layer separation (§1.2). The Rendering Engine row (
audio-engine-*) is responsible for "node graphs, speakers, file I/O, MIDI". The server engine's share of that responsibility is file I/O only — there are no speakers and no node graph on the server, so the server engine is the thinnest of the three engine packages. - Plugin slot 5 — Timeline Adapter (§1.3). "Renders timeline state to a platform backend."
ServerTimelineAdapteris the server implementation of that slot: the backend is a file on disk instead of an audio device.
2. Why this package is thin
The earlier ecosystem had a browser-only enterprise-browser-audio-engine and no server equivalent.
The temptation when adding a server engine is to mirror the browser engine's structure — a node
graph, a scheduler, a render loop. That would be duplication: the server has no real-time
constraint and no AudioContext, so a "server render pipeline" would just be a worse copy of
audio-core's streamPlan.
Instead, the server engine is defined by what the server uniquely has that the browser does not: a filesystem. So the package is exactly three things:
FileSourceAdapter— disk/URL bytes →AudioDocument(viaaudio-codecsdecode).FileSinkAdapter—AudioDocument→ disk bytes (viaaudio-codecsencode).ServerTimelineAdapter— the slot-5TimelineAdapterwhose backend is a file.
Everything else — compiling edits, walking pages, running process ops, scheduling clips, resolving musical time — is imported. If a feature can run unchanged in a browser worker or an edge function, it does not belong here.
3. Source / sink adapter strategy
3.1. The FsLike seam
FileSourceAdapter and FileSinkAdapter accept an optional injectable FsLike adapter. This is a
dependency-inversion seam, not a mocking hook. Its two real uses:
- Fault injection — wrap a real
node:fswith a thin shim that throws a specific error (e.g. anEBUSY-style failure) on the Nth call, so error paths can be exercised deterministically. - Alternate backends — a future in-memory or object-store backend can satisfy the same interface without changing adapter code.
Per the repo's "no mocks — real services" rule, the default path uses node:fs directly, and
every filesystem test runs against a real node:fs.mkdtemp temporary directory. The FsLike
seam is never used to replace the filesystem with an in-memory fake in tests.
3.2. Format detection and codec delegation
FileSourceAdapter.load reads the leading bytes, sniffs the container, and hands off to
@suaveplan/audio-codecs decodeSource. FileSinkAdapter.save looks up the requested format in
the CodecRegistry and pipes through its encoder. The engine package owns zero codec logic — it
only owns the byte transport between disk and the codec layer.
3.3. Streaming vs. buffered
Both adapters expose two modes:
- Buffered —
load/savefor the common "decode this whole file" / "encode this whole document" case. - Streaming —
createReadStream/createWriteStreamreturn WHATWGReadableStream/WritableStream, composable with@suaveplan/streams, for large files that should not be fully buffered. These are backed bynode:fs.createReadStream/createWriteStream.
3.4. Code sketch — server render is a pipe
ServerTimelineAdapter.play is not a render loop; it is a single pipe expression that reuses
audio-core's stream:
// TimelineAdapter contract: play(time?: number)
play(time?: number) {
const stream = audioCore.streamPlan(this.compiledDoc, { at: time ?? 0 })
const encoder = codecRegistry.encodeStream(this.compiledDoc, this.format)
stream
.pipeThrough(encoder)
.pipeTo(this.sink.createWriteStream(this.outputPath))
}
lookAhead is 0 because there is no real-time scheduler — the render runs as fast as the disk and
CPU allow. getCurrentTime() reports render progress, not wall-clock playback position.
4. Path safety
Server file I/O is an attack surface. Every path argument — to load, loadMany,
createReadStream, save, saveMany, createWriteStream, and the ServerTimelineAdapter
outputPath — passes through a sanitizePath step before any FsLike call:
- empty strings and null-byte paths are rejected;
- when a
rootDirboundary is configured, paths that resolve outside it via..traversal are rejected; - rejections throw
AudioEngineServerErrorwith codeAUDIO_ENGINE_SERVER.INVALID_PATHbefore any filesystem call.
URL inputs to load skip filesystem sanitisation but are validated as http/https URLs and
fetched through the injected fetch.
5. Transcode use-cases
The canonical server use-case is transcoding — load one format, optionally apply edits, save
another format. The full transcode workflow (queueing, parallelism) is not a server-specific
feature: it uses @suaveplan/queue + @suaveplan/streams and runs identically in a browser worker,
a server process, or an edge function. The master spec documents that as a cross-cutting pattern.
The only environment-specific code in a transcode job is the source/sink adapter — which is exactly what this package provides. A CLI transcode is:
import { FileSourceAdapter, FileSinkAdapter } from '@suaveplan/audio-engine-server'
const source = new FileSourceAdapter()
const sink = new FileSinkAdapter()
const doc = await source.load(inputPath)
// ...apply universal edits via doc.run(...)...
await sink.save(doc, outputPath, 'flac')
loadMany / saveMany provide bulk helpers for the simple parallel case without pulling in the
full @suaveplan/queue machinery.
6. Integration with genesis packages
@suaveplan/audio-core—AudioDocumentis the in-memory currency of both adapters;streamPlanis the render engineServerTimelineAdapterpipes from. No DSP is re-implemented.@suaveplan/audio-codecs—decodeSource/encodeStream/CodecRegistrydo all format work; the engine package only moves bytes between disk and the codec layer.@suaveplan/audio-timeline— supplies theTimelineAdapterinterface (plugin slot 5) and theTrack/CliptypesServerTimelineAdapterconsumes.@suaveplan/audio-transport— supplies theTransportcontract the adapter's playback controls (play/pause/stop/seek) align to, even though server playback is non-real-time.@suaveplan/streams— theReadableStream/WritableStream/TransformStreamprimitives the streaming read/write paths and the render pipe are built from.@suaveplan/opentelemetry— spans (file.load,file.save,server.render), byte counters, and duration histograms; inert when no exporter is registered.@suaveplan/error— suppliesSuaveplanErroranddefineCodes. The package exportsAudioEngineServerError(extendingAudioErrorfrom@suaveplan/audio-core) carryingAUDIO_ENGINE_SERVER.*codes registered viadefineCodes("AUDIO_ENGINE_SERVER", [...]).
7. File layout
packages/media/audio/audio-engine-server/
package.json, tsconfig.json, vitest.config.ts
src/
index.ts
error-codes.ts
source/ file-source.ts .md .types.ts .test.ts index.ts
sink/ file-sink.ts .md .types.ts .test.ts index.ts
adapter/ server-adapter.ts .md .types.ts .test.ts index.ts
__benchmarks__/ io.bench.ts
tests/
integration.test.ts property.test.ts purity.test.ts exports.test.ts
8. Benchmarks
io.bench.ts— load a 100 MB WAV throughFileSourceAdapter.load, then save a 100 MB FLAC throughFileSinkAdapter.save, measuring throughput in MB/s for both the buffered and the streaming path.
9. Decisions and trade-offs
- No separate server render pipeline. The server engine reuses
audio-core'sstreamPlanrather than owning a render loop. A server-specific pipeline would duplicate logic that already runs correctly and is already tested inaudio-core; the only thing the server adds is the filesystem sink at the end of the pipe. FsLikeis a seam, not a mock. Tests run against realnode:fs.mkdtemptmpdirs per the repo's no-mocks rule. The injectable interface exists for fault injection and alternate backends, and the default path is plainnode:fs.lookAheadis0. TheTimelineAdaptercontract carries alookAheadfor real-time scheduling headroom. Server rendering is not real-time — it runs as fast as possible — so the value is fixed at0rather than configurable.- Batch processing is documented, not implemented. Bulk transcoding via
@suaveplan/queueis a universal pattern; only the source/sink adapter is environment-specific. Adding a queue here would pull a universal concern into a leaf package.loadMany/saveManycover the simple parallel case; anything richer composes@suaveplan/queueat the application layer. - Leaf node. No universal package may depend on
audio-engine-server; its sole downstream consumer is@suaveplan/audio-cli. This keeps the Node-only surface confined to the bottom of the dependency graph.