Files
2026-05-27 23:29:53 +01:00

74 lines
2.1 KiB
Markdown

# OpenSpec Change: enterprise-gaming-api-plugin-game-persistence
- **Change ID**: enterprise-gaming-api-plugin-game-persistence
- **Package**: `@suaveplan/api-plugin-game-persistence`
- **Category**: gaming/server
- **Target path**: `gaming/server/api-plugin-game-persistence`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/api-plugin-game-persistence.md`
---
## Summary
Deliver `@suaveplan/api-plugin-game-persistence` on the genesis branch from scratch at enterprise quality. The package wraps `@suaveplan/game-persistence`'s `SaveManager` in a Hono HTTP plugin. Routes expose save slot CRUD (list, create, load, delete, autosave). A `definePlugin()` factory registers the `SaveManager` as an injectable service. Genesis adds Zod request/response schemas, structured errors, OTel route instrumentation, and 100% coverage with Hono test client integration tests.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | HTTP error mapping |
| `@suaveplan/game-persistence` (`workspace:^`) | `SaveManager` core logic |
| `zod` (`catalog:forms`) | Request/response schemas |
| `@opentelemetry/api` (`catalog:observability`) | Route span instrumentation |
---
## HTTP Routes
| Method | Path | Description |
|---|---|---|
| `GET` | `/saves/:playerId` | List save slots |
| `POST` | `/saves/:playerId/:slotId` | Save data to slot |
| `GET` | `/saves/:playerId/:slotId` | Load slot |
| `DELETE` | `/saves/:playerId/:slotId` | Delete slot |
| `POST` | `/saves/:playerId/autosave` | Autosave |
---
## File layout
```text
gaming/server/api-plugin-game-persistence/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
types/common.ts
types/common.md
routes/
saves.ts
saves.md
plugin.ts
plugin.md
tests/
integration.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/api-plugin-game-server` calls autosave on session termination. Prerequisites: `@suaveplan/error`, `@suaveplan/game-persistence`.