Files
2026-05-27 23:29:53 +01:00

1.6 KiB

Tasks: enterprise-gaming-api-plugin-game-persistence

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/server/api-plugin-game-persistence/ (@suaveplan/api-plugin-game-persistence, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Types + error codes

  • src/error-codes.ts + src/types/common.ts + common.md

Phase 3 — Save routes

  • src/routes/saves.ts — list/save/load/delete/autosave, Zod body validation, OTel spans
  • src/routes/saves.md

Phase 4 — Plugin factory

  • src/plugin.ts — gamePersistencePlugin(), SaveManager registration
  • src/plugin.md

Phase 5 — Integration tests

  • tests/integration.test.ts — full HTTP CRUD via Hono test client

Phase 6 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/api-plugin-game-persistence green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/api-plugin-game-persistence