Files
2026-05-27 23:29:53 +01:00

45 lines
1.8 KiB
Markdown

# Tasks: enterprise-gaming-api-plugin-game-server
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/server/api-plugin-game-server/` (`@suaveplan/api-plugin-game-server`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Types + error codes
- [ ] `src/error-codes.ts` + `src/types/common.ts` + `common.md`
## Phase 3 — Session routes
- [ ] `src/routes/sessions.ts` — CRUD + join/leave/heartbeat endpoints, Zod validation, OTel spans
- [ ] `src/routes/sessions.md`
## Phase 4 — Player routes
- [ ] `src/routes/players.ts` — list players per session
## Phase 5 — Health route
- [ ] `src/routes/health.ts` — session count, active player count
## Phase 6 — Plugin factory
- [ ] `src/plugin.ts` — `gameServerPlugin()`, SessionManager registration
- [ ] `src/plugin.md`
## Phase 7 — Integration tests
- [ ] `tests/integration.test.ts` — full HTTP lifecycle using Hono test client
## Phase 8 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/api-plugin-game-server` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/api-plugin-game-server`