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2026-05-27 23:29:53 +01:00

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# OpenSpec Change: enterprise-gaming-behavior-tree
- **Change ID**: enterprise-gaming-behavior-tree
- **Package**: `@suaveplan/behavior-tree`
- **Category**: gaming/ai
- **Target path**: `gaming/ai/behavior-tree`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/behavior-tree.md`
---
## Summary
Deliver `@suaveplan/behavior-tree` on the genesis branch from scratch at enterprise quality. The package provides a behavior tree engine with composite nodes (Sequence, Selector, Parallel), decorator nodes (Inverter, Repeater, Cooldown, Timeout), leaf nodes (Action, Condition, Wait), a typed Blackboard for shared agent state, and a fluent builder API. `BehaviorTreeRunner` advances the tree one tick at a time returning `SUCCESS | FAILURE | RUNNING`. Genesis adds Zod blackboard key schemas, structured errors, OTel tick-duration histogram, injectable clock, and property tests for tree traversal invariants.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `BehaviorTreeError`; `BT.*` codes |
| `@suaveplan/types` (`workspace:^`) | `Clock` |
| `zod` (`catalog:forms`) | Blackboard key schemas |
| `@opentelemetry/api` (`catalog:observability`) | Tick duration histogram |
---
## Public API surface
```ts
type NodeStatus = 'SUCCESS' | 'FAILURE' | 'RUNNING'
interface TreeNode {
readonly name: string
tick(blackboard: Blackboard, dt: number): NodeStatus
reset(): void
}
// Composites
function sequence(name: string, children: TreeNode[]): TreeNode
function selector(name: string, children: TreeNode[]): TreeNode
function parallel(name: string, children: TreeNode[], successPolicy?: 'all' | 'any', failurePolicy?: 'all' | 'any'): TreeNode
// Decorators
function inverter(name: string, child: TreeNode): TreeNode
function repeater(name: string, child: TreeNode, times?: number): TreeNode // undefined = forever
function cooldown(name: string, child: TreeNode, cooldownSeconds: number, clock?: Clock): TreeNode
function timeout(name: string, child: TreeNode, timeoutSeconds: number, clock?: Clock): TreeNode
// Leaves
function action(name: string, fn: (bb: Blackboard, dt: number) => NodeStatus): TreeNode
function condition(name: string, fn: (bb: Blackboard) => boolean): TreeNode
function wait(name: string, durationSeconds: number, clock?: Clock): TreeNode
// Blackboard
function createBlackboard<T extends Record<string, unknown>>(initial?: Partial<T>): Blackboard<T>
interface Blackboard<T extends Record<string, unknown> = Record<string, unknown>> {
get<K extends keyof T>(key: K): T[K] | undefined
set<K extends keyof T>(key: K, value: T[K]): void
has(key: keyof T): boolean
delete(key: keyof T): void
clear(): void
clone(): Blackboard<T>
}
// Runner
function createBehaviorTreeRunner(root: TreeNode, blackboard: Blackboard, clock?: Clock): BehaviorTreeRunner
interface BehaviorTreeRunner {
tick(dt: number): NodeStatus
reset(): void
readonly lastStatus: NodeStatus | null
readonly tickCount: number
}
// Fluent builder
function bt(name: string): BehaviorTreeBuilder
```
### Error codes
```ts
type BtErrorCode =
| 'BT_EMPTY_COMPOSITE'
| 'BT_BLACKBOARD_KEY_NOT_FOUND'
| 'BT_NODE_TICK_FAILED'
| 'BT_INVALID_POLICY'
```
---
## New additions for genesis
1. **Parallel policies** — configurable success/failure policies for parallel composite.
2. **Cooldown decorator** — injectable clock; skips subtree when cooldown active, returns `FAILURE`.
3. **Timeout decorator** — returns `FAILURE` if child runs longer than timeout.
4. **Blackboard clone** — `clone()` for subtree isolation in parallel branches.
5. **OTel** — `bt.tick_duration_ms` histogram; `bt.node_status_total` counter by status.
---
## File layout
```text
gaming/ai/behavior-tree/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
blackboard/
blackboard.ts
blackboard.md
blackboard.types.ts
blackboard.test.ts
index.ts
nodes/
composites.ts
composites.md
composites.test.ts
decorators.ts
decorators.md
decorators.test.ts
leaves.ts
leaves.md
leaves.test.ts
runner/
runner.ts
runner.md
runner.types.ts
runner.test.ts
index.ts
builder/
builder.ts
builder.md
builder.test.ts
index.ts
tests/
property.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/npc` builds per-NPC behavior trees; `@suaveplan/r3f-npc` renders debug tree overlays. Prerequisites: `@suaveplan/error`, `@suaveplan/types`.