Files
2026-05-27 23:29:53 +01:00

52 lines
2.1 KiB
Markdown

# Tasks: enterprise-gaming-combat
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/combat/combat/` (`@suaveplan/combat`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Error codes & constants
- [ ] `src/error-codes.ts` + `src/constants/index.ts` — damage type list, default crit multiplier
## Phase 3 — Types
- [ ] `src/types/common.ts` + `common.md`
## Phase 4 — Damage pipeline
- [ ] `src/core/damage-pipeline/damage-pipeline.ts` — resistance → armor → shield → health, modifier chain ordering
- [ ] Tests + docs
## Phase 5 — Status effect
- [ ] `src/core/status-effect/status-effect.ts` — stacking policy, tick interval, duration countdown
- [ ] Tests + docs
## Phase 6 — Combatant
- [ ] `src/core/combatant/combatant.ts` — applyDamage/applyHealing/applyStatus/tick/revive, OTel
- [ ] Tests + docs
## Phase 7 — Combat manager
- [ ] `src/core/combat-manager/combat-manager.ts` — register/unregister, processHit, tick all combatants, events
- [ ] Tests + docs
## Phase 8 — Integration + property tests
- [ ] `tests/integration.test.ts` — full combat sequence: hit → death → revive
- [ ] `tests/property.test.ts` — damage pipeline: true damage ignores resistances; shield absorbs before health
## Phase 9 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/combat` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/combat`