2.2 KiB
2.2 KiB
Tasks: enterprise-gaming-controller
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/engine/controller/(@suaveplan/controller,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts—ControllerError,CONTROLLER.*codessrc/constants/index.ts—DEFAULT_DEADZONE,AXIS_MIN,AXIS_MAX
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Sensitivity curves
src/utils/sensitivity.ts— linear/quadratic/cubic response + deadzone clamp- Tests + docs
Phase 5 — Virtual adapter
src/adapters/virtual-adapter/virtual-adapter.ts— headless; state set by caller- Tests + docs
Phase 6 — Keyboard adapter
src/adapters/keyboard-adapter/keyboard-adapter.ts— attach/detach DOM listeners- Tests + docs
Phase 7 — Gamepad adapter
src/adapters/gamepad-adapter/gamepad-adapter.ts— navigator.getGamepads() poll- Tests + docs
Phase 8 — Controller manager
src/core/controller-manager/controller-manager.ts— multi-source poll, conflict resolution, OTel- Tests + docs
Phase 9 — Integration tests
tests/integration.test.ts— binding registration, poll cycle, action read
Phase 10 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/controllergreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/controller