Files
2026-05-27 23:29:53 +01:00

1.9 KiB

Tasks: enterprise-gaming-crafting

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/narrative/crafting/ (@suaveplan/crafting, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts — QUALITY_TIERS order, DEFAULT_MAX_SLOTS

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — Quality calculator

  • src/utils/quality-calculator.ts — base tier + skill bonus → output tier, masterwork threshold
  • Tests + docs

Phase 5 — Recipe registry

  • src/core/recipe-registry/recipe-registry.ts — register/get/listByStation, Zod validation
  • Tests + docs

Phase 6 — Crafting station

  • src/core/crafting-station/crafting-station.ts — canCraft/startCraft/tick/getQueue/cancel, slot queue, OTel
  • Tests (slot limit, ingredient check, timer advancement)
  • Docs

Phase 7 — Integration tests

  • tests/integration.test.ts — recipe start → tick to completion → quality output

Phase 8 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/crafting green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/crafting