42 lines
1.7 KiB
Markdown
42 lines
1.7 KiB
Markdown
# Tasks: enterprise-gaming-emotes
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/multiplayer/emotes/` (`@suaveplan/emotes`, `0.1.0`, `sideEffects: false`)
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- [ ] `tsconfig.json`, `vitest.config.ts`
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## Phase 2 — Error codes & constants
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- [ ] `src/error-codes.ts` + `src/constants/index.ts` — `DEFAULT_COOLDOWN`
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## Phase 3 — Types
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- [ ] `src/types/common.ts` + `common.md`
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## Phase 4 — Emote registry
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- [ ] `src/core/emote-registry/emote-registry.ts` — register/get/listByCategory
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- [ ] Tests + docs
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## Phase 5 — Emote manager
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- [ ] `src/core/emote-manager/emote-manager.ts` — play/stop/unlock, cooldown tracking, level gate, tick/auto-stop, events, OTel
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- [ ] Tests (level gate, cooldown, looping vs. timed)
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- [ ] Docs
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## Phase 6 — Integration tests
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- [ ] `tests/integration.test.ts` — unlock → play → tick to end → cooldown → play again
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## Phase 7 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/emotes` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/emotes`
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