1.9 KiB
1.9 KiB
Tasks: enterprise-gaming-fauna
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/ai/fauna/(@suaveplan/fauna,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Herd simulator
src/core/herd-simulator/herd-simulator.ts— boid steering forces, spatial-hash neighbors- Tests + docs
Phase 5 — Predator-prey FSM
src/core/predator-prey-fsm/predator-prey-fsm.ts— state transitions, hunger drive, flee threshold- Tests (state transitions for predator vs. prey in various contexts)
- Docs
Phase 6 — Taming manager
src/core/taming-manager/taming-manager.ts— per-player progress, action weights, decay, tamed flag, events- Tests + docs
Phase 7 — Integration tests
tests/integration.test.ts— herd update produces cohesion toward center; taming sequence succeeds
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/faunagreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/fauna