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2026-05-27 23:29:53 +01:00

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# Tasks: enterprise-gaming-fauna
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/ai/fauna/` (`@suaveplan/fauna`, `0.1.0`, `sideEffects: false`)
- [ ] `tsconfig.json`, `vitest.config.ts`
## Phase 2 — Error codes & constants
- [ ] `src/error-codes.ts` + `src/constants/index.ts`
## Phase 3 — Types
- [ ] `src/types/common.ts` + `common.md`
## Phase 4 — Herd simulator
- [ ] `src/core/herd-simulator/herd-simulator.ts` — boid steering forces, spatial-hash neighbors
- [ ] Tests + docs
## Phase 5 — Predator-prey FSM
- [ ] `src/core/predator-prey-fsm/predator-prey-fsm.ts` — state transitions, hunger drive, flee threshold
- [ ] Tests (state transitions for predator vs. prey in various contexts)
- [ ] Docs
## Phase 6 — Taming manager
- [ ] `src/core/taming-manager/taming-manager.ts` — per-player progress, action weights, decay, tamed flag, events
- [ ] Tests + docs
## Phase 7 — Integration tests
- [ ] `tests/integration.test.ts` — herd update produces cohesion toward center; taming sequence succeeds
## Phase 8 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/fauna` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/fauna`