4.0 KiB
OpenSpec Change: enterprise-gaming-hitbox
- Change ID: enterprise-gaming-hitbox
- Package:
@suaveplan/hitbox - Category: gaming/combat
- Target path:
gaming/combat/hitbox - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/hitbox.md
Summary
Deliver @suaveplan/hitbox on the genesis branch from scratch at enterprise quality. The package provides hierarchical hit detection with per-bone AABB/sphere hitboxes, raycasting, and swept-shape tests. A HitboxRig attaches typed hitbox volumes to named bone slots; HitboxQuery tests ray-vs-AABB and ray-vs-sphere intersections using separating-axis test and returns hit results sorted by distance with zone metadata (head/torso/limb). Genesis adds Zod hitbox descriptor schemas, structured errors, OTel intersection-test counter, and 100% coverage with property tests for ray-sphere/AABB correctness.
Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
Available workspace deps on genesis
| Package | Role |
|---|---|
@suaveplan/error (workspace:^) |
HitboxError; HITBOX.* codes |
@suaveplan/types (workspace:^) |
Shared primitives |
@suaveplan/spatial-hash (workspace:^) |
Broad-phase culling before per-hitbox tests |
zod (catalog:forms) |
Hitbox descriptor schemas |
@opentelemetry/api (catalog:observability) |
Intersection test counter |
Public API surface
type HitboxShape = 'aabb' | 'sphere' | 'capsule'
type HitboxZone = 'head' | 'neck' | 'torso' | 'upper_arm' | 'forearm' | 'hand' | 'thigh' | 'shin' | 'foot'
interface HitboxDescriptor {
boneName: string
shape: HitboxShape
zone: HitboxZone
damageMultiplier?: number // 1.0 = normal, 2.0 = headshot
// AABB
halfExtents?: Vec3
// Sphere
radius?: number
// Capsule
halfHeight?: number
capsuleRadius?: number
offset?: Vec3
}
function createHitboxRig(descriptors: HitboxDescriptor[]): HitboxRig
interface HitboxRig {
updateBone(boneName: string, worldPosition: Vec3, worldRotation: Quat): void
getHitboxes(): HitboxVolume[]
}
interface HitboxVolume {
readonly descriptor: HitboxDescriptor
readonly worldPosition: Vec3
readonly worldRotation: Quat
}
// Ray query
interface Ray {
origin: Vec3
direction: Vec3
maxDistance?: number
}
function queryRay(ray: Ray, rigs: HitboxRig[]): HitResult[]
interface HitResult {
entityId?: string
distance: number
hitPoint: Vec3
zone: HitboxZone
damageMultiplier: number
normal: Vec3
}
// Sweep query
function querySphere(center: Vec3, radius: number, rigs: HitboxRig[]): HitResult[]
function queryAABB(min: Vec3, max: Vec3, rigs: HitboxRig[]): HitResult[]
Error codes
type HitboxErrorCode =
| 'HITBOX_BONE_NOT_FOUND'
| 'HITBOX_INVALID_SHAPE'
| 'HITBOX_RIG_EMPTY'
| 'HITBOX_QUERY_FAILED'
New additions for genesis
- Separating-axis AABB test — correct oriented AABB test using world rotation.
- Damage multiplier per zone —
headdefaults to 2.0; others configurable. - Spatial hash broad-phase —
@suaveplan/spatial-hashculls rigs before per-hitbox tests. - OTel —
hitbox.ray_tests_totalcounter;hitbox.query_duration_mshistogram.
File layout
gaming/combat/hitbox/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
hitbox-rig/
hitbox-rig.ts
hitbox-rig.md
hitbox-rig.types.ts
hitbox-rig.test.ts
index.ts
query/
query.ts
query.md
query.types.ts
query.test.ts
index.ts
utils/
intersection.ts
intersection.md
intersection.test.ts
tests/
property.test.ts
Impact
Downstream: @suaveplan/weapons uses queryRay for hitscan; @suaveplan/r3f-combat renders hitbox debug overlays. Prerequisites: @suaveplan/error, @suaveplan/types, @suaveplan/spatial-hash.