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2026-05-27 23:29:53 +01:00

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# OpenSpec Change: enterprise-gaming-hitbox
- **Change ID**: enterprise-gaming-hitbox
- **Package**: `@suaveplan/hitbox`
- **Category**: gaming/combat
- **Target path**: `gaming/combat/hitbox`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/hitbox.md`
---
## Summary
Deliver `@suaveplan/hitbox` on the genesis branch from scratch at enterprise quality. The package provides hierarchical hit detection with per-bone AABB/sphere hitboxes, raycasting, and swept-shape tests. A `HitboxRig` attaches typed hitbox volumes to named bone slots; `HitboxQuery` tests ray-vs-AABB and ray-vs-sphere intersections using separating-axis test and returns hit results sorted by distance with zone metadata (head/torso/limb). Genesis adds Zod hitbox descriptor schemas, structured errors, OTel intersection-test counter, and 100% coverage with property tests for ray-sphere/AABB correctness.
---
## Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
---
## Available workspace deps on genesis
| Package | Role |
|---|---|
| `@suaveplan/error` (`workspace:^`) | `HitboxError`; `HITBOX.*` codes |
| `@suaveplan/types` (`workspace:^`) | Shared primitives |
| `@suaveplan/spatial-hash` (`workspace:^`) | Broad-phase culling before per-hitbox tests |
| `zod` (`catalog:forms`) | Hitbox descriptor schemas |
| `@opentelemetry/api` (`catalog:observability`) | Intersection test counter |
---
## Public API surface
```ts
type HitboxShape = 'aabb' | 'sphere' | 'capsule'
type HitboxZone = 'head' | 'neck' | 'torso' | 'upper_arm' | 'forearm' | 'hand' | 'thigh' | 'shin' | 'foot'
interface HitboxDescriptor {
boneName: string
shape: HitboxShape
zone: HitboxZone
damageMultiplier?: number // 1.0 = normal, 2.0 = headshot
// AABB
halfExtents?: Vec3
// Sphere
radius?: number
// Capsule
halfHeight?: number
capsuleRadius?: number
offset?: Vec3
}
function createHitboxRig(descriptors: HitboxDescriptor[]): HitboxRig
interface HitboxRig {
updateBone(boneName: string, worldPosition: Vec3, worldRotation: Quat): void
getHitboxes(): HitboxVolume[]
}
interface HitboxVolume {
readonly descriptor: HitboxDescriptor
readonly worldPosition: Vec3
readonly worldRotation: Quat
}
// Ray query
interface Ray {
origin: Vec3
direction: Vec3
maxDistance?: number
}
function queryRay(ray: Ray, rigs: HitboxRig[]): HitResult[]
interface HitResult {
entityId?: string
distance: number
hitPoint: Vec3
zone: HitboxZone
damageMultiplier: number
normal: Vec3
}
// Sweep query
function querySphere(center: Vec3, radius: number, rigs: HitboxRig[]): HitResult[]
function queryAABB(min: Vec3, max: Vec3, rigs: HitboxRig[]): HitResult[]
```
### Error codes
```ts
type HitboxErrorCode =
| 'HITBOX_BONE_NOT_FOUND'
| 'HITBOX_INVALID_SHAPE'
| 'HITBOX_RIG_EMPTY'
| 'HITBOX_QUERY_FAILED'
```
---
## New additions for genesis
1. **Separating-axis AABB test** — correct oriented AABB test using world rotation.
2. **Damage multiplier per zone** — `head` defaults to 2.0; others configurable.
3. **Spatial hash broad-phase** — `@suaveplan/spatial-hash` culls rigs before per-hitbox tests.
4. **OTel** — `hitbox.ray_tests_total` counter; `hitbox.query_duration_ms` histogram.
---
## File layout
```text
gaming/combat/hitbox/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
hitbox-rig/
hitbox-rig.ts
hitbox-rig.md
hitbox-rig.types.ts
hitbox-rig.test.ts
index.ts
query/
query.ts
query.md
query.types.ts
query.test.ts
index.ts
utils/
intersection.ts
intersection.md
intersection.test.ts
tests/
property.test.ts
```
---
## Impact
**Downstream**: `@suaveplan/weapons` uses `queryRay` for hitscan; `@suaveplan/r3f-combat` renders hitbox debug overlays. Prerequisites: `@suaveplan/error`, `@suaveplan/types`, `@suaveplan/spatial-hash`.