2.0 KiB
2.0 KiB
Tasks: enterprise-gaming-ik-solver
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/rigs/ik-solver/(@suaveplan/ik-solver,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts—DEFAULT_MAX_ITERATIONS,DEFAULT_TOLERANCE
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Vec3 math utils
src/utils/vec3-math.ts— add/sub/scale/dot/cross/normalize/distance/lerp- Tests + docs
Phase 5 — Two-bone solver
src/solvers/two-bone/two-bone.ts— law of cosines analytic solution + pole hint- Tests (reachable/unreachable targets, degenerate chain)
- Docs
Phase 6 — Look-at solver
src/solvers/look-at/look-at.ts— quaternion from-to with up-vector and angle clamp- Tests + docs
Phase 7 — FABRIK solver
src/solvers/fabrik/fabrik.ts— forward/backward pass, joint constraints, convergence check- Tests + docs
Phase 8 — Property tests
tests/property.test.ts— two-bone reach, look-at alignment, FABRIK convergence
Phase 9 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/ik-solvergreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/ik-solver