Files
2026-05-27 23:29:53 +01:00

2.0 KiB

Tasks: enterprise-gaming-ik-solver

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/rigs/ik-solver/ (@suaveplan/ik-solver, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts — DEFAULT_MAX_ITERATIONS, DEFAULT_TOLERANCE

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — Vec3 math utils

  • src/utils/vec3-math.ts — add/sub/scale/dot/cross/normalize/distance/lerp
  • Tests + docs

Phase 5 — Two-bone solver

  • src/solvers/two-bone/two-bone.ts — law of cosines analytic solution + pole hint
  • Tests (reachable/unreachable targets, degenerate chain)
  • Docs

Phase 6 — Look-at solver

  • src/solvers/look-at/look-at.ts — quaternion from-to with up-vector and angle clamp
  • Tests + docs

Phase 7 — FABRIK solver

  • src/solvers/fabrik/fabrik.ts — forward/backward pass, joint constraints, convergence check
  • Tests + docs

Phase 8 — Property tests

  • tests/property.test.ts — two-bone reach, look-at alignment, FABRIK convergence

Phase 9 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/ik-solver green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/ik-solver