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2026-05-27 23:29:53 +01:00

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# OpenSpec Change: enterprise-gaming-r3f-character
- **Change ID**: enterprise-gaming-r3f-character
- **Package**: `@suaveplan/r3f-character`
- **Category**: gaming/character
- **Target path**: `gaming/character/r3f-character`
- **Status**: PROPOSED
- **Date**: 2026-04-24
- **Reference spec**: `/mnt/s/web/suaveplan/enterprise/r3f-character.md`
---
## Summary
Deliver `@suaveplan/r3f-character` on the genesis branch from scratch at enterprise quality. The package provides a full character controller for 3D games in React Three Fiber. It wires `@suaveplan/character-physics` (capsule controller) to a Rapier rigid body via the `@suaveplan/r3f-physics-rapier` backend; drives Three.js `AnimationMixer` for locomotion blend tree (idle/walk/run/jump/fall); applies `@suaveplan/animation-events` foot IK and procedural modifiers; and exposes a `Character` component and `useCharacter()` hook. Genesis adds structured errors, OTel frame-time histogram, and 100% coverage.
---
## Available workspace deps
`@suaveplan/error`, `@suaveplan/types`, `@suaveplan/character-physics`, `@suaveplan/animation-events`, `@suaveplan/ik-solver`, `@suaveplan/events`, `@suaveplan/r3f-physics-rapier`, react, `@react-three/fiber`, `@react-three/drei`, three.
---
## Public API surface
```ts
function Character(props: CharacterProps): JSX.Element
// model, animations, controller, physicsBackend
function useCharacter(): CharacterContext
// position, velocity, isGrounded, activeAnimation, playEmote()
```
---
## File layout
```text
gaming/character/r3f-character/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/
locomotion/ (ts + md + types + test + index)
animation-mixer-driver/ (ts + md + test + index)
context/
character-provider.tsx + md + test
hooks/use-character.ts + md + test
components/
Character/ (tsx + md + test + stories + index)
tests/integration.test.ts
```