Files
2026-05-27 23:29:53 +01:00

1.5 KiB

Tasks: enterprise-gaming-r3f-character

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold + types

  • Create gaming/character/r3f-character/

Phase 2 — Locomotion state machine

  • idle/walk/run/jump/fall transitions from speed + isGrounded
  • Tests + docs

Phase 3 — AnimationMixer driver

  • Blend weight updates, crossfade, AnimationAction pool
  • Tests + docs

Phase 4 — Character provider + useCharacter

  • Context bridging physics + animation state
  • Tests + docs

Phase 5 — Character component + story

  • Wires physics backend, animation mixer, foot IK, procedural modifiers

Phase 6 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/r3f-character green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/r3f-character