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2026-05-27 23:29:53 +01:00

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# Tasks: enterprise-gaming-r3f-character
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold + types
- [ ] Create `gaming/character/r3f-character/`
## Phase 2 — Locomotion state machine
- [ ] idle/walk/run/jump/fall transitions from speed + isGrounded
- [ ] Tests + docs
## Phase 3 — AnimationMixer driver
- [ ] Blend weight updates, crossfade, AnimationAction pool
- [ ] Tests + docs
## Phase 4 — Character provider + `useCharacter`
- [ ] Context bridging physics + animation state
- [ ] Tests + docs
## Phase 5 — `Character` component + story
- [ ] Wires physics backend, animation mixer, foot IK, procedural modifiers
## Phase 6 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-character` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-character`