35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
# Tasks: enterprise-gaming-react-controller
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold
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- [ ] Create `gaming/react/react-controller/` (`@suaveplan/react-controller`, `0.1.0`, `sideEffects: false`)
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## Phase 2 — Types
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- [ ] `src/types/common.ts` + `common.md`
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## Phase 3 — `useController` hook
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- [ ] `useSyncExternalStore` wrapping virtual adapter snapshot
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- [ ] Tests + docs
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## Phase 4 — Components
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- [ ] `ControllerDocument` — window-level keyboard/mouse event wiring to virtual adapter
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- [ ] `VirtualJoystick` — touch-start/move/end → axis values
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- [ ] `ActionButton` — pointer-down/up → digital press
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- [ ] `DPad` — 4-direction → 2 axis actions
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- [ ] Tests + Storybook stories for each
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## Phase 5 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/react-controller` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/react-controller`
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