2.2 KiB
2.2 KiB
Tasks — game-server-network (Wave B-4)
0. Pre-flight (non-negotiable)
- 0.1 Confirm isolated worktree (
pwdshows.claude/worktrees/agent-ab405575252114357). - 0.2
git worktree listaccounted for; all sibling B-wave agents operate in their own locked worktrees. - 0.3 Read reference branch source at
/mnt/s/web/suaveplan/packages/universal/game-server/src/network/.
1. Spec authoring
- 1.1 Read
openspec/AGENTS.mdandCLAUDE.md. - 1.2 Draft
proposal.mdwith Source mapping table. - 1.3 Draft
specs/game-server/spec.mdwith ADDED requirements and**Verified by:**lines naming planned tests.
2. Implementation
- 2.1 Extend
errors/game-server-error.tswith six new codes and update the registry test. - 2.2
src/network/network-adapter/{types,impl,index,md,test}. - 2.3
src/network/reconnection-manager/{types,impl,index,md,test}. - 2.4
src/network/websocket-transport/{types,impl,index,md,test}. - 2.5
src/network/webrtc-transport/{types,impl,index,md,test}. - 2.6 Subpath exports in
package.jsonand workspace dependencies. - 2.7 Root
src/index.tsre-exports the network surface.
3. Tests
- 3.1
network-adapter.test.ts— 20 cases covering init, send, receive, fan-out, handler isolation, stats, errors, dispose. - 3.2
reconnection-manager.test.ts— 18 cases covering success, retry, exhaustion, lifecycle events, config update, stop in flight. - 3.3
websocket-transport.test.ts— 11 cases covering connect, send, parse, callbacks. - 3.4
webrtc-transport.test.ts— 14 cases covering connect, send, parse, signalling helpers.
4. Verification
- 4.1
bunx turbo lint typecheck test --filter=@suaveplan/game-servergreen. - 4.2
bunx turbo test:coverage --filter=@suaveplan/game-servermeets 100/100/100/100 on touched modules. - 4.3 No
vitest|bun:testdirect imports insrc/. - 4.4 No
biome-ignore/TODO/FIXMEmarkers insrc/.
5. Fold + archive
- 5.1 Fold the delta into
openspec/specs/game-server/spec.mdon merge. - 5.2 Move the change folder to
openspec/archive/<yyyy-mm-dd>-game-server-network/on merge.