4.1 KiB
OpenSpec Change: enterprise-gaming-crafting
- Change ID: enterprise-gaming-crafting
- Package:
@suaveplan/crafting - Category: gaming/narrative
- Target path:
gaming/narrative/crafting - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/crafting.md
Summary
Deliver @suaveplan/crafting on the genesis branch from scratch at enterprise quality. The package provides recipe-based crafting with stations, material requirements, quality tiers, and crafting queues. A RecipeRegistry holds typed RecipeDefinition objects; CraftingStation manages a per-station craft queue with concurrent slot limits and duration timers; QualityCalculator computes output quality from input material quality and skill level. Genesis adds Zod recipe schemas, structured errors, OTel craft counter, injectable clock, and 100% coverage.
Current-state audit (genesis)
Package does not exist on genesis yet — fresh build.
Available workspace deps on genesis
| Package | Role |
|---|---|
@suaveplan/error (workspace:^) |
CraftingError; CRAFT.* codes |
@suaveplan/types (workspace:^) |
Clock, IdGenerator |
@suaveplan/events (workspace:^) |
craft:started, craft:complete, craft:failed events |
zod (catalog:forms) |
RecipeDefinition schema |
@opentelemetry/api (catalog:observability) |
Craft completion counter |
Public API surface
type QualityTier = 'poor' | 'normal' | 'fine' | 'superior' | 'masterwork'
interface Ingredient {
itemId: string
quantity: number
qualityMin?: QualityTier
}
interface RecipeDefinition {
id: string
name: string
stationType: string
ingredients: Ingredient[]
outputItemId: string
outputQuantity: number
craftTime: number // seconds
skillRequired?: number // 0–100
outputQualityBase?: QualityTier
}
function createRecipeRegistry(): RecipeRegistry
interface RecipeRegistry {
register(recipe: RecipeDefinition): void
get(id: string): RecipeDefinition | undefined
listByStation(stationType: string): RecipeDefinition[]
}
function createCraftingStation(options: StationOptions): CraftingStation
interface StationOptions {
type: string
maxSlots?: number // concurrent crafts, default 1
clock?: Clock
registry: RecipeRegistry
}
interface CraftingStation {
canCraft(recipeId: string, inventory: Map<string, number>): boolean
startCraft(recipeId: string, inventory: Map<string, number>, skill?: number): CraftJob
tick(dt: number): CompletedCraft[]
getQueue(): CraftJob[]
cancelJob(jobId: string): void
}
interface CraftJob {
jobId: string
recipeId: string
startedAt: number
duration: number
skill: number
}
interface CompletedCraft {
jobId: string
recipeId: string
outputItemId: string
quantity: number
quality: QualityTier
}
Error codes
type CraftErrorCode =
| 'CRAFT_RECIPE_NOT_FOUND'
| 'CRAFT_MISSING_INGREDIENTS'
| 'CRAFT_STATION_FULL'
| 'CRAFT_SKILL_TOO_LOW'
| 'CRAFT_JOB_NOT_FOUND'
New additions for genesis
- Quality calculator — output quality = base + skill bonus;
masterworkrequires skill ≥ 90. - Concurrent slot queue —
maxSlotsallows parallel crafting at upgraded stations. - Ingredient quality minimum — recipe can require
qualityMin; fails if inventory item below tier.
File layout
gaming/narrative/crafting/
package.json
tsconfig.json
vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts
types/common.md
core/
recipe-registry/
recipe-registry.ts
recipe-registry.md
recipe-registry.test.ts
index.ts
crafting-station/
crafting-station.ts
crafting-station.md
crafting-station.types.ts
crafting-station.test.ts
index.ts
utils/
quality-calculator.ts
quality-calculator.md
quality-calculator.test.ts
tests/
integration.test.ts
Impact
Downstream: @suaveplan/react-crafting displays station queue and recipe list. Prerequisites: @suaveplan/error, @suaveplan/types, @suaveplan/events.