1.9 KiB
1.9 KiB
Tasks: enterprise-gaming-crafting
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold
- Create
gaming/narrative/crafting/(@suaveplan/crafting,0.1.0,sideEffects: false) tsconfig.json,vitest.config.ts
Phase 2 — Error codes & constants
src/error-codes.ts+src/constants/index.ts—QUALITY_TIERSorder,DEFAULT_MAX_SLOTS
Phase 3 — Types
src/types/common.ts+common.md
Phase 4 — Quality calculator
src/utils/quality-calculator.ts— base tier + skill bonus → output tier, masterwork threshold- Tests + docs
Phase 5 — Recipe registry
src/core/recipe-registry/recipe-registry.ts— register/get/listByStation, Zod validation- Tests + docs
Phase 6 — Crafting station
src/core/crafting-station/crafting-station.ts— canCraft/startCraft/tick/getQueue/cancel, slot queue, OTel- Tests (slot limit, ingredient check, timer advancement)
- Docs
Phase 7 — Integration tests
tests/integration.test.ts— recipe start → tick to completion → quality output
Phase 8 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/craftinggreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/crafting