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suaveplan/openspec/changes/enterprise-gaming-npc/tasks.md
2026-05-27 23:29:53 +01:00

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Tasks: enterprise-gaming-npc

0. Pre-flight (non-negotiable)

  • 0.1 Confirm clean working tree (git status reports nothing) and no in-flight worktrees with uncommitted work (git worktree list then git status in each)
  • 0.2 If any worktrees exist under .claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
  • 0.3 Confirm the package set in MANIFEST.md matches find packages -maxdepth 3 -name package.json count. Drift here means a prior change archived without regenerating the manifest.

Phase 1 — Scaffold

  • Create gaming/ai/npc/ (@suaveplan/npc, 0.1.0, sideEffects: false)
  • tsconfig.json, vitest.config.ts

Phase 2 — Error codes & constants

  • src/error-codes.ts + src/constants/index.ts

Phase 3 — Types

  • src/types/common.ts + common.md

Phase 4 — NPC registry

  • src/core/npc-registry/npc-registry.ts — register/get, Zod validation
  • Tests + docs

Phase 5 — Daily schedule

  • src/core/daily-schedule/daily-schedule.ts — hour-window → activity mapping with priority
  • Tests (active activity at various hours, priority tie-break)
  • Docs

Phase 6 — Population controller

  • src/core/population-controller/population-controller.ts — zone limits, onSpawn/onDespawn, OTel gauge
  • Tests + docs

Phase 7 — Spawn pool

  • src/core/spawn-pool/spawn-pool.ts — spawn/despawn/tick with respawn timer, behavior tree wiring, events
  • Tests + docs

Phase 8 — Integration tests

  • tests/integration.test.ts — spawn → tick behavior tree → activity change → despawn → respawn

Phase 9 — Pre-publish gate

  • bunx turbo lint typecheck test --filter=@suaveplan/npc green
  • 100% coverage
  • Publish: bun scripts/publish.ts --package @suaveplan/npc