1.4 KiB
1.4 KiB
Tasks: enterprise-gaming-r3f-animation
0. Pre-flight (non-negotiable)
- 0.1 Confirm clean working tree (
git statusreports nothing) and no in-flight worktrees with uncommitted work (git worktree listthengit statusin each) - 0.2 If any worktrees exist under
.claude/worktrees/, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (git worktree remove) before opening a new one — code that has been lost twice on main is the failure mode this guards against. - 0.3 Confirm the package set in
MANIFEST.mdmatchesfind packages -maxdepth 3 -name package.jsoncount. Drift here means a prior change archived without regenerating the manifest.
Phase 1 — Scaffold + types
Phase 2 — Blend tree
- 1D/2D interpolation of clip weights by blend parameters
- Tests + docs
Phase 3 — Animation state machine
- States with blend-tree clips, transition conditions, entry/exit callbacks
- Tests + docs
Phase 4 — Animation layer
- Bone mask, additive/override mode, weight blend
- Tests + docs
Phase 5 — Provider + useAnimation hook
Phase 6 — AnimationController component + story
Phase 7 — Pre-publish gate
bunx turbo lint typecheck test --filter=@suaveplan/r3f-animationgreen- 100% coverage
- Publish:
bun scripts/publish.ts --package @suaveplan/r3f-animation