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suaveplan/openspec/changes/enterprise-gaming-r3f-emulator/tasks.md
2026-05-27 23:29:53 +01:00

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# Tasks: enterprise-gaming-r3f-emulator
## 0. Pre-flight (non-negotiable)
- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
## Phase 1 — Scaffold
- [ ] Create `gaming/devices/r3f-emulator/` (`@suaveplan/r3f-emulator`, `0.1.0`, `sideEffects: false`)
## Phase 2 — Types + error codes
- [ ] `src/types/common.ts` + `common.md`
- [ ] `src/error-codes.ts`
## Phase 3 — Device presets
- [ ] `src/presets/handheld-retro.ts`, `handheld-modern.ts` — geometry + material specs
- [ ] Docs
## Phase 4 — Hook
- [ ] `src/hooks/use-emulator.ts` — pressButton, releaseButton, setStick, screenTexture
- [ ] Tests + docs
## Phase 5 — Component
- [ ] `Emulator` — shell mesh, button animations, thumbstick deflection, d-pad tilt, screen glare/smudge
- [ ] Tests + Storybook stories
## Phase 6 — Integration tests
- [ ] `tests/integration.test.ts` — input → mesh state, preset switching
## Phase 7 — Pre-publish gate
- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-emulator` green
- [ ] 100% coverage
- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-emulator`