1.6 KiB
1.6 KiB
OpenSpec Change: enterprise-gaming-r3f-lod
- Change ID: enterprise-gaming-r3f-lod
- Package:
@suaveplan/r3f-lod - Category: gaming/effects
- Target path:
gaming/effects/r3f-lod - Status: PROPOSED
- Date: 2026-04-24
Summary
Deliver @suaveplan/r3f-lod on the genesis branch from scratch at enterprise quality. The package provides level-of-detail management for React Three Fiber. An LodGroup component accepts child meshes paired with distance thresholds; the LodManager evaluates camera distance each frame and swaps the active mesh; a BillboardLod fallback renders a sprite at maximum distance. Supports hysteresis bands to prevent LOD flickering. Genesis adds structured errors, OTel active-lod-level histogram, and 100% coverage.
Available workspace deps
@suaveplan/error, react, @react-three/fiber, @react-three/drei, three.
Public API surface
function LodGroup(props: LodGroupProps): JSX.Element
// levels: { distance: number; children: ReactNode }[]
// hysteresis?: number
function BillboardLod(props: BillboardLodProps): JSX.Element
// atlasTexture, frameIndex, sizeAttenuation
function useLod(ref: RefObject<Object3D>): number // current LOD level
File layout
gaming/effects/r3f-lod/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts / error-codes.ts
types/common.ts + md
core/lod-manager/ (ts + md + types + test + index)
components/
LodGroup/ (tsx + md + test + stories + index)
BillboardLod/ (tsx + md + test + stories + index)
hooks/use-lod.ts + md + test
tests/integration.test.ts