22 lines
1.1 KiB
Markdown
22 lines
1.1 KiB
Markdown
# Tasks: enterprise-gaming-r3f-shaders
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## 0. Pre-flight (non-negotiable)
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- [ ] 0.1 Confirm clean working tree (`git status` reports nothing) and no in-flight worktrees with uncommitted work (`git worktree list` then `git status` in each)
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- [ ] 0.2 If any worktrees exist under `.claude/worktrees/`, account for each one: still-active agent, work-pending-merge, or stale-and-prune. Stale worktrees MUST be removed (`git worktree remove`) before opening a new one — code that has been lost twice on main is the failure mode this guards against.
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- [ ] 0.3 Confirm the package set in `MANIFEST.md` matches `find packages -maxdepth 3 -name package.json` count. Drift here means a prior change archived without regenerating the manifest.
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## Phase 1 — Scaffold + types + GLSL utils
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## Phase 2 — `createShaderMaterial` factory + tests
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## Phase 3 — Materials (each: component + GLSL + test + story)
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- [ ] Hologram, Dissolve, Outline, Toon, RimLight
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## Phase 4 — Pre-publish gate
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- [ ] `bunx turbo lint typecheck test --filter=@suaveplan/r3f-shaders` green
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- [ ] 100% coverage
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- [ ] Publish: `bun scripts/publish.ts --package @suaveplan/r3f-shaders`
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