2.0 KiB
2.0 KiB
OpenSpec Change: enterprise-gaming-r3f-terrain
- Change ID: enterprise-gaming-r3f-terrain
- Package:
@suaveplan/r3f-terrain - Category: gaming/scene
- Target path:
gaming/scene/r3f-terrain - Status: PROPOSED
- Date: 2026-04-24
- Reference spec:
/mnt/s/web/suaveplan/enterprise/r3f-terrain.md
Summary
Deliver @suaveplan/r3f-terrain on the genesis branch from scratch at enterprise quality. The package provides procedural terrain with chunked LOD for React Three Fiber. A TerrainSystem divides world space into equal-size chunks; each chunk generates a height-mapped PlaneGeometry using a pluggable noise function (simplex, perlin, or caller-supplied); LOD is managed by camera distance — near chunks use high subdivision, far chunks use low. Biome tinting (grass/rock/snow) is applied via vertex color or shader. Genesis adds Zod chunk config schemas, structured errors, OTel chunk-load histogram, and 100% coverage.
Available workspace deps
@suaveplan/error, @suaveplan/types, @suaveplan/events, @suaveplan/spatial-hash, react, @react-three/fiber, @react-three/drei, three.
Public API surface (key exports)
function Terrain(props: TerrainProps): JSX.Element
// - chunkSize, worldSize, maxLOD, heightScale, noiseFn, biomeMap
function useTerrainHeight(x: number, z: number): number // sample height at world position
File layout
gaming/scene/r3f-terrain/
package.json / tsconfig.json / vitest.config.ts
src/
index.ts
error-codes.ts
constants/index.ts
types/common.ts + md
core/
terrain-system/ (ts + md + types + test + index)
chunk-manager/ (ts + md + types + test + index)
lod-controller/ (ts + md + types + test + index)
components/
Terrain/ (tsx + md + test + stories + index)
TerrainChunk/ (tsx + md + test + stories + index)
utils/
noise.ts + md + test
height-sample.ts + md + test
tests/integration.test.ts